![]() The art style feels perfect for the Wii, with its already toon feel and classic toon styled games, allowing it to fit right in anyone’s game collection at the time. The steps taken put Scooby and the gang in a new, toon exaggerated world of their younger days, without breaking ties with the original series, just as the creators intended. The goal was to stay true to the feel and environment of The Mystery Gang and their world, but present them in a younger light with a potentially different art style, appealing to different audiences and giving something new to Scooby-Doo! Lovers. The visual arts area is one of the places that Warner Brothers gave out the most freedom in, and one that Torus Games gave out the most work in. The stress and need placed on the developers, however, gave them a passion to pour their souls into the game and not only meet requirements, but exceed hopes. ![]() The game, which later went on to be one of the most popular SD games on the market, and just about the only one for Wii, started off as a hopeful idea for Torus Games, being a young game development company that was somehow chosen by Warner Brothers to handle. For many players, Scooby-Doo! First Frights was just another game that they enjoyed, but to Torus Games, it was a do or die project.
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